/* 
	Definitions of Explosions
	by Julian Williams
	May 20, 2010
*/

#include <SFML/Graphics.hpp>

#include <iostream>


#include "particle_factory.h"
#include "explosions.h"


using namespace std;




void Explosion_Factory::Spawn( Particles &type, sf::Vector2f new_pos)
{
	Emit(type, new_pos,  type.Get_Angle(), type.amountPerCycle);
	//cout << "I AM being called, so...WTF???\n";
}

	

